Review published on September 21, 2018.
Whichever version of Head Games you choose to read, the novel or the graphic novel, you’re getting a juicy slice of Americana to feast on. I decided to tackle both books because I thought it would be interesting to read one straight after the other (starting with the novel, which was written first, so that the images in the graphic retelling weren’t influencing my idea of the characters in the novel). Head Games is noir with a touch of humour, in fact I may be underplaying that a bit because I suspect McDonald was having a lot of fun writing this novel and turning it into a graphic read too. Still, Head Games has that hard-boiled feel to it, in the best tradition of the pulp magazines of the 1930s and 40s. A treat for fans of the classic adventure thriller but there are a few knowing twists along the way that gives the give the books an edgy feel. As McDonald put it in the introduction to the graphic novel, “….you’ll be riding shotgun in a ‘fifty-seven ragtop Bel Air….” [with Hector Lassiter]. That’s because Head Games has revolution, grave robbing, betrayal, ambush, a treasure map, a secret society, political corruption and a host of shoot outs. It’s an homage to a golden age of crime wiring with a modern twist – there is so much fun to be had in these pages for fans of the classic American crime story and noir cinema.
It’s rare to get a chance to compare the original novel with the graphic rendition, these two seem apt for the experiment but to be very boring about it, you get the same kick, the same excitement from both (there are a few differences I’ve noted below). Head Games has a double meaning, it refers to the skulduggery in the plot (sorry!) but also to the fact that this novel is a bit of a mind game for the reader too. The main protagonist Hector Lassiter is a writer, he’s also the narrator of most of the novel, so we see things through his eyes but maybe we should take some of the things he says with a pinch of salt? It’s a playful format.
It’s 1957, South of the border. Three men are sitting at a table in a seedy cantina in Ciudad Juarez. There’s Eskin ‘Bud’ Fisk, a short-sighted reporter, poet, here to interview Hector Lassiter, a playwright and crime novelist turned screenwriter. Then there is Bill Wade, a mercenary, conman and a drunk. Wade pulls a bundle out of his duffle bag and unwraps the skull of Mexican general and bandit Pancho Villa. Lassiter knows in his water that the skull, with wisps of hair still attached, really is that of the general. Not least because of the mandibular prognathism (pronounced jawbone, an under-bite). Lassiter tells Wade to put it away before they attract attention. The locals would happily kill three gringos for such a prize and it wouldn’t be a pleasant end. Wade’s idea is for Lassiter to smuggle the skull across the border into the good old US of A. He has a buyer lined up, probably the guy who organised the grave robbing theft in the first place thirty years ago – Senator Prescott Bush. He is prepared to pay $80,000 (rumour has it that he personally stole the head of Geronimo some time past). The men should have been paying attention to what was coming because four Federales burst into the bar waving shotguns. Lassiter just has time to get Fiske down when the shooting starts. In the gunfight Wade, ironically, gets his head blown off and Bud Fiske, the young journalist, saves Lassiter’s life. The problem is Federales usually come in a big posse so they need to get out of town sharpish. The two men torch Wade’s car as a distraction and flee. Across the border, they head for Lassiter’s house, not that he spends much time here, there are bad memories. That’s where they run into three more armed men. Most likely theory is that the good senator decided to reduce costs by having the skull repossessed by the hired help. Fiske and Lassiter give up the skull but this is only the beginning of the trouble. More than one person out there wants that skull badly! Including a couple of supposedly long dead bloodthirsty hombres.
There’s a healthy dose of violence and killing that follows, pretty much starting form the point I left off. Burned out cars riddled with bullets, amateur bounty hunters, stone cold killers, more grave robbing, sleazy politicians and bent spies not to mention the Skull and Bones secret society, an early forerunner of the “deep state”.
Lassiter and Fiske detour to Venice California where Orson Welles is filming Touch of Evil (one of the great noir movies). Lassiter knows Welles but he’s a big ‘friend’ of the Kraut, aka Marlene Dietrich. I won’t tell you what this is all about but it reinforced the noir credentials of the novel and adds to the playfulness of the story. When Welles is jealous about Marlene he abuses Lassiter, who notes as he leaves the set:
“I heard Marlena say to Welles, ‘Stop it you fool what does it matter what you say about him? He’s a man…..that’s all.’”
Thus insinuating himself into film history as the last line of the movie is:
“He was some kind of a man….What does it matter what you say about people?” [Tanya/Dietrich]
It’s a nice in joke/conceit. Lassiter also picks up a girl friend, Mexican beauty, Alicia Vicente.
Both the novel and the graphic novel have potted histories that add a bit of background colour (although it’s in black and white in the graphic novel): Pancho Villa was born Doroteo Arango in 1878, and was a bandit by the age of 17, having killed the man who attacked and raped his sister. In his early twenties he changed his name to Villa and became a robin hood style bandit. Originally fated by the Americans, General Black Jack Pershing was impressed when he was sent to parley with the Mexican Revolutionary, Villa, in 1913. In 1916, Villa’s men were blamed for a raid on Columbus, New Mexico, killing local inhabitants. Pershing was sent south to catch Villa dead or alive, a mission that was called off when the war in Europe ramped up. It wasn’t until Villa had retired that he was gunned down in the street, shot in the back, in 1923. His body was dug up in 1926 and the head taken, it was rumoured to contain a map to Villa’s treasure.
The dialogue is pure hard-boiled heaven – snappy, witty, cutting. There are echoes of the road movie and a great sense of place as the novel shifts from location to location. Lassiter is a great character and some of the set pieces are solid gold. As a bonus the novel contains a readers’ guide, a short story and an essay on Lassiter.
The novel has a breakneck pace but the graphic novel ramps it up a bit – spare, crisp and action packed. The drawings reinforce the dark atmosphere and the text bubbles are sparingly used, which is an indication of the clever visual interpretation of the original but the hard-boiled style is maintained. The images lead you to the double meaning of Head Games pretty quickly. I loved the sequence in Venice, CA, where the opening shot of Touch of Evil (one of the most iconic movie scenes) is recreated in the graphic novel – it’s a nice doffing of the cap to Welles and the masterpiece of the cinema. The shot of Wade reaching for the skull in the duffel bag makes his face look like a skull presaging his coming end. There are a few heads that get blown off in this story! The simplified story here is more direct than the novel but essentially the same. I’d have no problem recommending the novel or the graphic novel depending on your taste, both are entertaining and exciting reads.
Head Games Betimes Books 9780992967451 pbk novel
Head Games :01 First Second 9781596434141 pbk graphic novel
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